import elements.IGuiElement; from gui import onMouseEvent, onKeyboardEvent; void onMouseMoved(int x, int y) { MouseEvent evt; evt.type = MET_Moved; evt.x = x; evt.y = y; onMouseEvent(evt); } bool onMouseButton(int button, bool pressed) { MouseEvent evt; if(pressed) evt.type = MET_Button_Down; else evt.type = MET_Button_Up; evt.button = button; vec2i mpos = mousePos; evt.x = mpos.x; evt.y = mpos.y; return onMouseEvent(evt); } bool onCharTyped(int chr) { KeyboardEvent evt; evt.type = KET_Key_Typed; evt.key = chr; return onKeyboardEvent(evt); } bool onKeyEvent(int key, int keyaction) { KeyboardEvent evt; bool pressed = (keyaction & KA_Pressed) != 0; if(pressed) evt.type = KET_Key_Down; else evt.type = KET_Key_Up; evt.key = key; return onKeyboardEvent(evt); } void onMouseWheel(double x, double y) { MouseEvent evt; evt.type = MET_Scrolled; evt.x = int(floor(x)); evt.y = int(floor(y)); onMouseEvent(evt); } void main_menu(bool pressed) { if(pressed) { if(game_state == GS_Menu) { if(game_running) switchToGame(); } else switchToMenu(); } } void init() { keybinds::Global.addBind(KB_TOGGLE_MENU, "main_menu"); }