Material: Missile Texture: data/images/sprites/missile.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: ColorFlicker Material: Torpedo Texture: data/images/sprites/torpedo.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: ColorFlicker Material: MissileTrail Texture: data/images/sprites/torpedo_trail.png Lighting: No DepthWrite: No Culling: None Blend: Add WrapHorizontal: ClampEdge Material: Railgun Texture: data/images/sprites/railgun.png Lighting: No DepthWrite: No Culling: None Blend: Add Material: RailTrail Lighting: No DepthWrite: No Culling: None Blend: Add Shader: ColoredAddPlain Material: RailgunEmit Texture: data/images/sprites/railgun_emit.png Lighting: No DepthWrite: No Culling: None Blend: Add Material: Laser Texture: data/images/sprites/laser_beam.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: BeamFade Material: LaserEmit Texture: data/images/sprites/laser_emit.png Lighting: No DepthWrite: No Culling: None Blend: Add Material: Tractor Texture: data/images/sprites/laser_beam.png Texture2: data/images/difference_noise.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: Tractor Material: Drone Texture: data/images/sprites/drone.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: ColorFlicker Material: ParticleLance Texture: data/images/sprites/laser_beam.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: ParticleLance Material: PlasmaThrower Texture: data/images/sprites/prime_blast_add_high2.png Lighting: No DepthWrite: No Culling: None Blend: Add Shader: NodeColored Material: SubspaceShred Culling: None Blend: Add Lighting: False DepthWrite: Off Shader: NodeColored Texture: data/images/sprites/subspace_shred.png