Subsystem: HyperLaser Name: Hyperdense Laser Description: A brief laser with energy densities nearly high enough to spontaneously generate matter. BaseColor: #f9394d TypeColor: #f9394d Picture: SubsystemButtonArt::7 Elevation: 2 Tags: BaseCost Tags: BeamBase, Rotatable, Category:Weapons Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals Hull: Flagship, Station Size := HexSize * Hexes BeamDPS := 15.0 * Size Duration := 1.5 Cooldown := 6 Range := Size + 250 Tracking := 0.5 SupplyCost := Size * 4.5 Hex.HP := 12 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Requires: Command = 1 Power = 10 * Size Module: Default Hex.BuildCost := Hex.BuildCost * 2 Module: Core Hex.HP := Hex.HP * 2 Hex.BuildCost := Hex.BuildCost * 5 Hex.Mass := Hex.Mass * 5 Sprite: HexagonSubsystems::6 Effector: PurpleLaser Range = Range DPS = BeamDPS Duration = Duration Cooldown = Cooldown Tracking = Tracking SupplyCost = SupplyCost * Duration