Effector: Artillery Value: Range Value: Damage Value: Reload Value: Speed Value: Radius = 100 Value: Tracking = pi Value: CapOnTarget = 1 Value: Spread = 0.05 Value: FireArc = pi Value: TargetTolerance = 0 Value: FireTolerance = 0 Value: Pierce = 0.5 Value: SupplyCost = 0 Value: Hits = 5 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed CapTarget: CapOnTarget Spread: Spread FireArc: FireArc FireTolerance: FireTolerance TargetTolerance: TargetTolerance TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isOrbital || isShip * 0.5) EfficiencyMode: Reload Partial Activation: VariableTimed(Reload, 0) PhysicalType: Projectile GfxType: Sprite GfxSize: 5 FireSfx: railgun_fire FireSfx: muon_fire Material: RailgunEmit Trail: RailTrail TrailCol: ff0000ff, 00000000 ImpactGfx: ImpactFlare Effect: AreaExplDamage Amount = Damage Radius = Radius Hits = Hits