Effector: Rockets Value: Range Value: Damage Value: Reload Value: FireDelay Value: PodSize = 1 Value: Speed Value: Tracking = 6 Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Reload Only Activation: Magazine(FireDelay, PodSize, Reload) OnTrigger: combat::WeaponFire(SupplyCost) PhysicalType: Missile GfxType: Sprite GfxSize: 0.7 FireSfx: rocket ImpactSfx: rocket_impact ImpactSfx: rocket_impact_2 ImpactSfx: rocket_impact_3 Trail: MissileTrail TrailCol: 99220000, 00000000 Material: Missile ImpactGfx: ImpactFlareRocket Effect: ExplDamage Amount = Damage Effector: Torpedo Value: Range Value: Damage Value: Reload Value: Speed Value: Tracking Value: Radius Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed * 1.1 TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) Activation: VariableTimed(Reload, 0.025) OnTrigger: combat::WeaponFire(SupplyCost) PhysicalType: Missile GfxType: Sprite GfxSize: 1.25 FireSfx: torpedo_launch ImpactSfx: torpedo_impact Trail: MissileTrail TrailCol: ffffff00, 00000000 Material: Torpedo Effect: AreaExplDamage Amount = Damage Radius = Radius Hits = 4 Effector: PopulationBomb Value: Range Value: Duration = 1 Value: Stacks = 1 Value: Reload Value: Speed Value: Tracking = 3 Value: SupplyCost = 6000 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed TargetAlgorithm: SingleTarget CanTarget: isAttackable && isPlanet AutoTarget: isEnemy && isPlanet EfficiencyMode: Reload Only Activation: VariableTimed(Reload, 0.025) OnTrigger: combat::RequiresSupply(SupplyCost) PhysicalType: Missile GfxType: Sprite GfxSize: 1.0 FireSfx: missile_launch ImpactSfx: missile_impact Trail: MissileTrail TrailCol: 99990000, 00000000 Material: Missile ImpactGfx: MissileExplosion Physical: No Effect: SurfaceBombard Duration = Duration Stacks = Stacks Effector: WaveBeam Value: Range Value: DPS Value: Duration Value: Cooldown Value: Tracking Value: SupplyCost = 0 Range: Range Lifetime: Duration Tracking: Tracking TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Duration Partial Activation: VariableTimed(Cooldown+Duration, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) PhysicalType: Beam GfxSize: 0.9 FirePitchVariance: 0.06 FireSfx: laser_fire Material: Laser ImpactGfx: ImpactFlare TrailCol: df00ffff, df00ffff Effect: EnergyDamage Amount = DPS Effector: StationArtillery Value: Range Value: Damage Value: Reload Value: Speed Value: Radius = 100 Value: Tracking = pi Value: CapOnTarget = 1 Value: Spread = 0.05 Value: FireArc = pi Value: TargetTolerance = 0 Value: FireTolerance = 0 Value: Pierce = 0.5 Value: SupplyCost = 0 Value: Hits = 5 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed CapTarget: CapOnTarget Spread: Spread FireArc: FireArc FireTolerance: FireTolerance TargetTolerance: TargetTolerance TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isOrbital || isShip * 0.5) EfficiencyMode: Reload Partial Activation: VariableTimed(Reload, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) PhysicalType: Projectile GfxType: Sprite GfxSize: 5 FireSfx: railgun_fire FireSfx: muon_fire Material: RailgunEmit Trail: RailTrail TrailCol: ff8888ff, 00000000 ImpactGfx: ImpactFlare Effect: AreaExplDamage Amount = Damage Radius = Radius Hits = Hits