System: HomeSystem MakeStar(Temperature = 400:13000, Radius = 65:85) BonusHealth(20000000000) RepeatHomeworlds() MakePlanet(RandomType:Food:Common, Radius = 10, Grid Size = (18, 11), Conditions = False, Moons = False) BonusHealth(5000000000) AddPlanetResource(Water) AddResource(Labor, +1) OnPlanet( AddIncome(130) ) AddPopulation(3.0) SpawnBuilding(Factory, (4, 3), Develop = True) OnPlanet( AddPressureCap(2) ) NoNeedPopulationForLevel() ForceUsefulSurface(0.8, Forest) MakePlanet(RandomType:Food:Common, Conditions = False, Moons = False) MakePlanet(Water, Conditions = False, Moons = False) MakePlanet(RandomLevel:1:Common, Conditions = False, Moons = False) MakeMoon() ExpandSystem(-50:100) MakeAsteroid(Cargo = Ore, Cargo Amount = 6000) MakeAsteroid(Resource = Distributed) AddAdjacentArtifacts(2) MakeAdjacentCreepCamp(SmallCamp, Place Far = True) GuaranteeAdjacentResource(Water) GuaranteeAdjacentResource(RandomType:Food:Common) GuaranteeAdjacentResource(RandomLevel:1:Common) GuaranteeAdjacentResource(RandomLevel:2:Common) GuaranteeAdjacentResource(RandomType:Food:Common, Distance = 2) GuaranteeAdjacentResource(RandomType:Food:Common, Distance = 2) GuaranteeAdjacentResource(Water, Distance = 2)