Effector: Disruptor Value: Range Value: DPS Value: Duration Value: Cooldown Value: Tracking Value: SupplyCost = 0 Value: FireArc = pi Range: Range Lifetime: Duration Tracking: Tracking FireArc: FireArc TargetAlgorithm: SingleTarget CanTarget: isEnemy && isShip && tagIsReactor AutoTarget: isEnemy && isShip && tagIsReactor PassthroughInvalid: True EfficiencyMode: Duration Partial Activation: VariableTimed(Cooldown+Duration, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) Effect: ReactorOverload Damage = DPS PhysicalType: Beam GfxSize: 0.3 FirePitchVariance: 0.06 FireSfx: laser_fire FireSfx: laser_fire_2 FireSfx: laser_fire_3 FireSfx: laser_fire_4 Material: Laser ImpactGfx: ImpactFlareLaserRed TrailCol: f0e5b5aa, f0e5b5aa