Effector: DroneLauncher Value: Range Value: Damage Value: Speed Value: Lifetime Value: FireDelay Value: DroneCount Value: Tracking = 3 Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: Lifetime CapOnTarget: 1 Pierces: True RecoverTime: 0.25 TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Reload Only Activation: Magazine(FireDelay, DroneCount, max(Lifetime - (DroneCount * FireDelay), 0)) OnTrigger: combat::WeaponFire(SupplyCost) Effect: ExplDamage Amount = Damage PhysicalType: Missile PhysicalSize: 1.0 GfxType: Sprite GfxSize: 2.0 FireSfx: missile_launch FireSfx: missile_launch_2 FireSfx: missile_launch_3 ImpactSfx: missile_impact ImpactSfx: missile_impact_2 ImpactSfx: missile_impact_3 Trail: MissileTrail Color: f3ff00ff TrailCol: 00000000, 00000000 Material: Drone ImpactGfx: ImpactFlareMissile