Effector: FlakBattery Value: Range Value: Damage Value: Reload Value: Speed Value: Tracking = 0.8 Value: CapOnTarget = 1 Value: Spread = 0.05 Value: FireArc = 0.5 * pi Value: TargetTolerance = 0 Value: FireTolerance = 0 Value: Pierce = 0.5 Value: SupplyCost = 0 Value: IgnoreDR = 0 Value: FlagReduction = 1 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed CapTarget: CapOnTarget Spread: Spread FireArc: FireArc FireTolerance: FireTolerance TargetTolerance: TargetTolerance TargetAlgorithm: SingleTarget CanTarget: isEnemy && (isShip && !tagFlagship) AutoTarget: isEnemy && (isShip && !tagFlagship) EfficiencyMode: Reload Partial Activation: StaggeredTimed(Reload, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) Effect: FlakImpact Damage = Damage Pierce = Pierce IgnoreDR = IgnoreDR FlagReduction = FlagReduction PhysicalType: Projectile GfxType: Line GfxSize: 2.0 PhysicalSize: 2.0 FireSfx: railgun_fire FireSfx: muon_fire Material: RailgunEmit Trail: RailTrail ImpactGfx: ImpactFlareRailRed TrailCol: ff0048ff, 00000000