Subsystem: MuonCannon Name: #MUON_CANNON_NAME Description: #MUON_CANNON_DESC BaseColor: #f549f6 TypeColor: #f549f6 Elevation: 2 Tags: WeaponBase, ProjBase, Rotatable, HexLimitArc, Category:Weapons Tags: ExteriorCore, Weapon, IsProjWeapon, IsRailgun, HasInternals Hull: Support, Satellite Size := HexSize * Hexes Range := Size + 350 Damage := Size * 1.7 Reload := 2.0 * min(1.0 + Size/512, 2.0) Speed := max(90, Range / 16) Spread := 0.06 / max(Range / 600, 1) Tracking := 0.8 FireArc := 0.5 * pi Pierce := 1.15 SupplyCost := Size * 1.5 Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Hex.BuildCost := 0.75 * HexSize Hex.MaintainCost := 0 Hex.LaborCost := 0.07 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := Hex.BuildCost * 5 Hex.Mass := Hex.Mass * 5 Sprite: Railgun::0 DrawMode: 1 Hex.DamageResist := ShipSize / 28.0 Effect: DamageResist Resist = Hex.DamageResist Effector: Railgun Skin: Muon Range = Range Damage = Damage Reload = Reload Speed = Speed FireArc = FireArc Tracking = Tracking CapOnTarget = 0 Spread = Spread TargetTolerance = Spread / 2 Pierce = Pierce SupplyCost = SupplyCost * Reload IgnoreDR = 1