Ability: InvSystem Name: #INV_ABL_SYSTEM Description: #INV_ABL_SYSTEM_DESC Icon: SystemUnderAttack * #80ff80 Activate Sound: genesis_activate Energy Cost: 0 Target: dest = Point TargetFilterInUniverseBounds(dest, 2000) TargetFilterNotInSystem(dest, 2000) SpawnStarAt(dest) Repeat(3:6, SpawnArtifactAround(dest, 400:1000, ProtoPlanet)) Ability: InvSystemPlus Name: #INV_ABL_SYSTEM_PLUS Description: #INV_ABL_SYSTEM_PLUS_DESC Icon: ResourceIcon::2 Activate Sound: genesis_activate Energy Cost: 0 Target: targ = Object TargetFilterType(targ, Planet) TargetFilterOwned(targ) Trigger(targ, Destroy(Quiet = True)) AddEnergyUpTo(2500) AddInvasionStrength(1)