Card: AnnexSystem Name: #CARD_ANNEX_SYSTEM Description: #CARD_ANNEX_SYSTEM_DESC Icon: CardIcons::1 Target: system = Object Color: #ffa4a4 Class: Vote Rarity: Uncommon Base Purchase Cost: 6 TargetFilterRegion(system) TargetFilterHasTradePresence(system) TargetFilterRegionOtherEmpire(system) TargetRequireVision(system) ApplyRegionTargetCostMod(system) Base Play Cost: 5 RegionLoyaltyPlayCost(system) StartVote(AnnexSystem, system) AI: PlayOnNearbyEnemySystem(system) Vote: AnnexSystem Name: #VOTE_ANNEX_SYSTEM Icon: CardIcons::1 Target: system = Object ClaimSystem(Pass, system) OnOwner(ModAttribute(AnnexVotesWon, Add, 1)) FailReturnCardIfAttributeSet(ReturnAnnexCards) AI: BadFor(system, Importance = 20)