Module: Beacon Name: #ORB_BEACON Blurb: #ORB_BEACON_BLURB Description: #ORB_BEACON_DESC Icon: GuiOrbitalIcons::18 Strategic Icon: OrbitalIcons::18 Core: True Standalone: True Health: 50000 Armor: 10000 Size: 16 Icon Size: 0.04 Mass: 50000 Model: Beacon Material: GenericPBR_Beacon AutoMasterSlave() AddResistance(10) AddFleetCommand(256) OnEnable(GenerateDefenseShips(15)) CannotBuildManually() CountAsPlanet() IfMaster(AllowConstruction(Ships = True, Orbitals = True, Asteroids = True, Enable Fill From = True)) IfNotMaster(AllowConstruction(Ships = False, Supports Only = True, Enable Fill From = True)) IfMaster(AddLaborIncome(5)) IfMaster(AddLaborEmpireAttribute(FactoryLaborMod)) CopyLaborFromMaster() ForbidLaborExport() IfMaster(RepeatEmpireAttribute(BeaconLaborUpgrades, AddLaborIncome(3))) IfMaster(RepeatEmpireAttribute(BeaconLaborUpgrades, AddLaborEmpireAttribute(FactoryLaborMod))) SetSystemFlag(JumpdriveSafety) GlobalTradeNode() GiveTrade() AllowResourceImport() AddCargoStorage(1000000) gameplay.extragalactic::RefugeeColonization() CopyPressureToMaster() MoveCargoToMaster() MoveImportsToMaster() AddHealthEmpireAttribute(BeaconHealthUpgrades, 50000) AddArmorEmpireAttribute(BeaconArmorUpgrades, 50000) AddResistanceEmpireAttribute(BeaconArmorUpgrades, 50) RepeatExtended(AddTurret(Railgun, Range=400, Damage=5, Reload=0.25, Speed=150, Spread=0.03, FireArc=3.14, Tracking=0.4, FireTolerance=0.78), Base Attribute = BeaconWeaponUpgrades, Multiplier = 4) RepeatExtended(AddTurret(Laser, Range=300, DPS=5, Duration=2, Cooldown=0, Tracking=0.4), Base Attribute = BeaconWeaponUpgrades, Multiplier = 4) RepeatEmpireAttribute(BeaconWeaponUpgrades, RecordBonusDPS(100)) IfMaster(RepeatPressure(Labor, AddLaborIncome(0.75))) IfMaster(RepeatPressure(Defense, TriggerPeriodic(AddCargo(DefenseCargo, 1), Interval = 6))) IfMaster(RepeatPressure(Research, TriggerPeriodic(AddCargo(ResearchCargo, 1), Interval = 6))) IfMaster(RepeatPressure(Energy, TriggerPeriodic(AddCargo(EnergyCargo, 1), Interval = 6)))