Resource: Marenium Name: #MARENIUM Blurb: #MARENIUM_BLURB Description: #MARENIUM_DESC Native Biome: Crystallic Class: Scalable DLC: Heralds Small Icon: ResourceIconsSmall::64 Pressure: 1 Energy Rarity: Unique Require Contestation: 60 Limitless Level: True Exportable: False TiedSubsystemUnlock(MareniumGen, UnlockMareniumGen) IfLevel(0, ModEmpireAttribute(MareniumEfficiency, Add, +0.05), Exact = True) IfLevel(1, ModEmpireAttribute(MareniumEfficiency, Add, +0.10), Exact = True) IfLevel(2, ModEmpireAttribute(MareniumEfficiency, Add, +0.15), Exact = True) IfLevel(3, ModEmpireAttribute(MareniumEfficiency, Add, +0.20), Exact = True) IfLevel(4, ModEmpireAttribute(MareniumEfficiency, Add, +0.25), Exact = True) IfLevel(5, ModEmpireAttribute(MareniumEfficiency, Add, +0.30), Exact = True) IfLevel(0, ModEmpireAttribute(MareniumAcceleration, Add, +0.10), Exact = True) IfLevel(1, ModEmpireAttribute(MareniumAcceleration, Add, +0.20), Exact = True) IfLevel(2, ModEmpireAttribute(MareniumAcceleration, Add, +0.40), Exact = True) IfLevel(3, ModEmpireAttribute(MareniumAcceleration, Add, +0.70), Exact = True) IfLevel(4, ModEmpireAttribute(MareniumAcceleration, Add, +1.50), Exact = True) IfLevel(5, ModEmpireAttribute(MareniumAcceleration, Add, +4.00), Exact = True)