Subsystem: CrystalArmor Name: #S_CRYSTALARMOR Description: #S_CRYSTALARMOR_DESC BaseColor: #ef45ff Elevation: 2 Tags: LowMaint, Category:Defense, FauxExterior Tags: NoCore, NonContiguous, Defense, IsArmor, ResistArmor, ExternalSpace Tags: PrimaryArmor Tags: HeraldsDLC Hull: Flagship, Station Size := HexSize * Hexes Hex.Resistance := 0.4 Hex.HP := 200 * HexSize Hex.Mass := 3.0 * HexSize Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes DamageResist := ShipSize / 16.0 Effect: ReduceDamage ProjResist = DamageResist EnergyResist = DamageResist * 4.0 ExplResist = DamageResist MinimumPercent = 1/6 Effect: SingleUseHexes Module: Default Hex.BuildCost := Hex.BuildCost * 8 Hex.LaborCost := Hex.LaborCost * 3 Sprite: CrystalArmor