Subsystem: HyperLaser Name: #S_HYPERLASER Description: #S_HYPERLASER_DESC BaseColor: #f9394d TypeColor: #f9394d Picture: SubsystemButtonArt::7 Elevation: 2 Tags: BaseCost Tags: BeamBase, Rotatable, Category:Weapons, HexLimitArc, HighPowerUse Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals, MainDPS Hull: Flagship, Station Size := HexSize * Hexes BeamDPS := 13.5 * Size Duration := 1.5 Cooldown := 6 * min(1.0 + Size/512, 2.0) Range := Size + 350 Tracking := 0.5 SupplyCost := Size * 4.5 PowerUse := 10 * Size FireArc := 0.22 * pi Hex.HP := 12 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Requires: Command = 1 Power = PowerUse Module: Default Hex.BuildCost := Hex.BuildCost * 2 Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := Hex.BuildCost * 5 Hex.Mass := Hex.Mass * 5 Sprite: HyperdenseLaser::0 DrawMode: 1 Hex.DamageResist := ShipSize / 64.0 Effect: DamageResist Resist = Hex.DamageResist Effector: Laser Skin: Hyper Range = Range DPS = BeamDPS Duration = Duration Cooldown = Cooldown Tracking = Tracking SupplyCost = SupplyCost * Duration FireArc = FireArc