Subsystem: MissileLauncher Name: #MISSILELAUNCHER_NAME Description: #MISSILELAUNCHER_DESC BaseColor: #b746f9 TypeColor: #b746f9 Picture: SubsystemButtonArt::4 Elevation: 2 Tags: BaseCost Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, MainDPS, Homing Hull: Flagship, Station Size := HexSize * Hexes Range := Size + 650 Damage := Size * 15.0 Reload := 4.75 * min(1.0 + Size/512, 2.0) Speed := max(85, Range / 30) Tracking := 3 SupplyCost := Size * 3.0 Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := 5.0 * Hex.BuildCost Hex.Mass := 5.0 * Hex.Mass Sprite: MissileLauncher::0 DrawMode: 1 Hex.DamageResist := ShipSize / 64.0 Effect: DamageResist Resist = Hex.DamageResist Effector: Missile Range = Range Damage = Damage Reload = Reload Speed = Speed Tracking = Tracking SupplyCost = SupplyCost * Reload