Effector: PlasmaThrower Value: Range Value: DamageOverTime Value: Duration Value: Reload Value: Speed Value: Tracking = 0.8 Value: Spread = 0.03 Value: FireArc = 0.5 * pi Value: TargetTolerance = 0 Value: FireTolerance = 0 Value: Pierce = 0.5 Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed Spread: Spread FireArc: FireArc FireTolerance: FireTolerance CapOnTarget: 1 TargetTolerance: TargetTolerance TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && ((isShip / sizeDifference) || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.1) EfficiencyMode: Reload Partial Activation: StaggeredTimed(Reload, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) Effect: ApplyDoT DPS = DamageOverTime Duration = Duration PhysicalType: Projectile GfxType: Sprite GfxSize: 1.0 PhysicalSize: 1.5 FireSfx: railgun_fire FireSfx: muon_fire Material: PlasmaThrower Color: #ce815a ImpactGfx: ImpactFlareRailRed