Subsystem: Railgun Name: Railgun Description: A magnetic cannon which fires relatively small projectiles at immense velocities. Very effective at piercing armor. BaseColor: #c5f946 TypeColor: #c5f946 Picture: SubsystemButtonArt::2 Elevation: 2 Tags: WeaponBase, ProjBase, Rotatable, HexLimitArc Tags: ExteriorCore, Weapon, DefaultUnlock, IsProjWeapon, IsRailgun, HasInternals Hull: Support Size := HexSize * Hexes Range := log(1 + Size / 8) * 300 + 50 Damage := Size * 2.0 Reload := 2.0 Speed := 75 Spread := 0.12 * 4.0 / (4.0 + Size) Tracking := 0.8 FireArc := 0.5 * pi Pierce := 0.75 SupplyCost := Size * 1.5 Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Hex.BuildCost := 1.5 * HexSize Hex.MaintainCost := 0 Hex.LaborCost := 0.14 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 2 Sprite: HexagonSubsystems::1 Effector: Railgun Range = Range Damage = Damage Reload = Reload Speed = Speed FireArc = FireArc Tracking = Tracking CapOnTarget = 0 Spread = Spread TargetTolerance = Spread / 2 Pierce = Pierce SupplyCost = SupplyCost * Reload Subsystem: SupportLaser Name: Laser Description: A highly focused beam of light, possessing great range and damage, but very poor penetration. The high damage is spread out over time, making lasers ineffective against armor. BaseColor: #f9464d TypeColor: #f9464d Picture: SubsystemButtonArt::7 Elevation: 2 Tags: BeamBase, Rotatable, HexLimitArc Tags: ExteriorCore, Weapon, DefaultUnlock, IsBeamWeapon, HasInternals Hull: Support Size := HexSize * Hexes BeamDPS := 1.5 * Size Duration := 4 Cooldown := 6 Range := log(1 + Size / 8) * 200 + 150 Tracking := 0.5 SupplyCost := Size * 0.75 Hex.HP := 12 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Hex.BuildCost := 2 * HexSize Hex.LaborCost := 0.14 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 2 Sprite: HexagonSubsystems::6 Effector: Laser Range = Range DPS = BeamDPS Duration = Duration Cooldown = Cooldown Tracking = Tracking SupplyCost = SupplyCost * Duration Subsystem: SupportMissileLauncher Name: Missile Launcher Description: Fires like... explosives, y'know? With this crazy, watzit... y'know thos flame thingies? Oh, rockets, yeah! Yeah, it fires bombs on rockets, it's pretty chill. BaseColor: #b746f9 TypeColor: #b746f9 Picture: SubsystemButtonArt::4 Elevation: 2 Tags: WeaponBase, MissileBase Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals Hull: Support Size := HexSize * Hexes Range := log(1 + Size / 8) * 150 + 200 Damage := Size * 7.5 Reload := 6.0 Speed := 45 Tracking := 3 SupplyCost := Size * 4.0 Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Hex.BuildCost := 1.5 * HexSize Hex.LaborCost := 0.14 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 2 Sprite: HexagonSubsystems::7 Effector: Missile Range = Range Damage = Damage Reload = Reload Speed = Speed Tracking = Tracking SupplyCost = SupplyCost * Reload