// // Script std::string // // This function registers the std::string type with AngelScript to be used as the default string type. // // The string type is registered as a value type, thus may have performance issues if a lot of // string operations are performed in the script. However, for relatively few operations, this should // not cause any problem for most applications. // #ifndef SCRIPTSTDSTRING_H #define SCRIPTSTDSTRING_H #include #include BEGIN_AS_NAMESPACE void RegisterStdString(asIScriptEngine *engine); void RegisterStdStringUtils(asIScriptEngine *engine); END_AS_NAMESPACE #endif