Anomaly: ChemicalPlant Name: #ANOMALY_DEBRIS_FIELD Description: #ANOMALY_NAR_DEBRIS State: Initial Narrative: #ANOMALY_NAR_PLANT Model: Research_Station Material: GenericPBR_Research_Station Choice: Board Choice: Catch = 80% Choice: Siphon = 80% Choice: Destroy Option: Board Icon: CardCategoryIcons::0 Description: #ANOMALY_PLANT_BOARD Safe: False Result: 80% ProgressToState(Boarded) Result: 20% SendMessage(#ANOMALY_PLANT_BOARD_FAIL) SpawnOrbital(RemnantDefenseCore, Creep Owned = True) Option: Catch Icon: CardCategoryIcons::1 Description: #ANOMALY_PLANT_CATCH Safe: False Result: 75% SendMessage(#ANOMALY_PLANT_CATCH_SUCCESS) ProgressToState(Initial) AddResearchPoints(100:200, Modified = False, Penalized = False) Result: 25% SendMessage(#ANOMALY_PLANT_CATCH_FAIL) SpawnOrbital(RemnantDefenseCore, Creep Owned = True) Option: Siphon Icon: CardCategoryIcons::3 Description: #ANOMALY_PLANT_SIPHON Result: 90% SendMessage(#ANOMALY_PLANT_SIPHON_SUCCESS) GainInfluenceCard(Cultivation) Result: 10% SendMessage(#ANOMALY_PLANT_SIPHON_FAIL) Option: Destroy Icon: CardCategoryIcons::5 Description: #ANOMALY_PLANT_DESTROY State: Boarded Narrative: #ANOMALY_PLANT_BOARDED Frequency: 0 Model: Research_Station Material: GenericPBR_Research_Station Choice: Happy Choice: Cultivation = 70% Choice: Station = 50% Option: Happy Icon: HappyFace Description: #ANOMALY_PLANT_BOARD_HAPPY Blurb: #ANOMALY_PLANT_HAPPY_BLURB Target: obj = Object TargetFilterType(obj, Planet) TargetFilterOwned(obj) Trigger(obj, AddStatus(Happy)) Option: Cultivation Icon: CardIcons::19 Description: #ANOMALY_PLANT_BOARD_CULTIVATION GainInfluenceCard(Cultivation) Option: Station Icon: LoyaltyIcon Description: #ANOMALY_PLANT_BOARD_STATION SpawnOrbital(RemnantDefenseCore, Free = True)