#include "culling_node.h" #include "main/references.h" #include "render/driver.h" #include "frustum.h" #include "obj/object.h" namespace scene { CullingNode::CullingNode(vec3d pos, double rad) { position = pos; scale = rad; setFlag(NF_Dirty, true); setFlag(NF_Transparent, true); setFlag(NF_NoMatrix, true); } bool CullingNode::preRender(render::RenderDriver& driver) { if(!driver.getViewFrustum().overlaps(abs_position,abs_scale)) return false; else { sortDistance = driver.cam_pos.distanceTo(abs_position); return true; } } void CullingNode::render(render::RenderDriver& driver) { } };