Object.Orbit : components.Orbit::Orbit { local: safe bool get_inOrbit() const; safe bool get_hasOrbitCenter() const; server: void orbitTick(double time); void orbitAround(vec3d point); void orbitAround(double minRadius, vec3d point); void orbitAround(vec3d point, double radius); void orbitAround(Object& around); void orbitAround(Object& around, double radius); void orbitAround(Object& around, double radius, double angle); void orbitAround(vec3d position, vec3d origin); void orbitSpin(double dayLength, bool staticPos = false); void orbitRadius(double newRadius); void setOrbitPct(double pct); void orbitDuration(double duration); void stopOrbit(); async relocking void remakeStandardOrbit(bool orbitPlanets = true); void writeOrbit(Message& msg) const; bool writeOrbitDelta(Message& msg) const; Object@ getOrbitingAround(); safe bool isOrbitingAround(Object@ around) const; shadow: void readOrbit(Message& msg); void readOrbitDelta(Message& msg); }