Effector: SubspaceShredder Value: Range Value: TravelRange Value: Damage Value: Reload Value: Speed Value: Tracking = 3 Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: TravelRange / Speed Pierces: True RecoverTime: 1.0 TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Reload Only Activation: Timed(Reload) OnTrigger: combat::WeaponFire(SupplyCost) Effect: ExplDamage Amount = Damage PhysicalType: Aimed Missile PhysicalSize: 3.0 GfxType: Sprite GfxSize: 1.0 FireSfx: missile_launch FireSfx: missile_launch_2 FireSfx: missile_launch_3 ImpactSfx: missile_impact ImpactSfx: missile_impact_2 ImpactSfx: missile_impact_3 Color: #4997b7 Material: SubspaceShred ImpactGfx: ImpactFlareMissile