Empire.EmpireAI : empire_ai.EmpireAI::EmpireAI { local: bool get_isAI(); string getRelation(); int getRelationState(); restricted local: vec3d get_aiFocus(); server: int get_difficulty(); uint getAIType(); void aiTick(double time); void aiPing(Empire@ fromEmpire, vec3d position, uint type = 0); void initBasicAI(); void debugAI(); void commandAI(string cmd); };