Effector: Laser Value: Range Value: DPS Value: Duration Value: Cooldown Value: Tracking Value: SupplyCost = 0 Value: FireArc = pi Range: Range Lifetime: Duration Tracking: Tracking FireArc: FireArc TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Duration Partial Activation: VariableTimed(Cooldown+Duration, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) Effect: EnergyDamage Amount = DPS PhysicalType: Beam GfxSize: 0.3 FirePitchVariance: 0.06 FireSfx: laser_fire FireSfx: laser_fire_2 FireSfx: laser_fire_3 FireSfx: laser_fire_4 Material: Laser ImpactGfx: ImpactFlareLaserRed TrailCol: ff3300aa, ff33ffaa Skin: Skin1 ImpactGfx: ImpactFlareLaserGold TrailCol: ffee99aa, ffee99aa Skin: Skin2 ImpactGfx: ImpactFlareLaserBlue TrailCol: 00ccddaa, 00ccddaa Skin: Skin3 ImpactGfx: ImpactFlareLaserViolet TrailCol: ff99ffaa, ff99ffaa Skin: Hyper ImpactGfx: ImpactFlareHyperLaserViolet TrailCol: ff00ffff, ff00ffff