Trait: Ancient Name: #TRAIT_ANCIENT Description: #TRAIT_ANCIENT_DESC Order: 7 DLC: Heralds Icon: TraitIcons::0 Color: #8953f7 Costs Points: 4 Category: Lifestyle Unique: Lifestyle ForbidSubsystem(CrewControl) ForbidSubsystem(CrewDeck) ForbidSubsystem(FissionGen) ForbidSubsystem(FusionGen) UnlockSubsystem(AncientCore) UnlockSubsystem(SupportAncientCore) AddStatusOwnedPlanets(AncientPlanet) TriggerHomeworld(TerraformTo(Supercarbons)) TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True)) TriggerHomeworld(AddPlanetIncome(-250)) TriggerHomeworld(NameObject(Atrozal)) TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True)) TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True)) TriggerHomeworld(SpawnBuilding(AncientCore, (9, 5))) TriggerHomeworld(SpawnBuilding(AncientDock, (13, 5))) TriggerHomeworld(SpawnBuilding(AncientDock, (5, 5))) TriggerHomeworld(SpawnBuilding(AncientRefinery, (16, 5))) TriggerHomeworld(SpawnBuilding(AncientRefinery, (2, 5))) TriggerHomeworld(SpawnBuilding(AncientNetwork, (3, 1))) TriggerHomeworld(SpawnBuilding(AncientNetwork, (9, 1))) TriggerHomeworld(SpawnBuilding(AncientNetwork, (15, 1))) TriggerHomeworld(SpawnBuilding(AncientFoundry, (7, 9))) TriggerHomeworld(SpawnBuilding(AncientFoundry, (11, 9))) TriggerHomeworld(ReplaceAllBiomesWith(Desert)) ModAttribute(PopulationGrowthFactor, Multiply, 0) ModAttribute(PopulationDecayFactor, Multiply, 0) ModAttribute(OverpopulationBenefitFactor, Multiply, 0) ModAttribute(HasPopulation, Multiply, 0) ModAttribute(TileDevelopmentFactor, Multiply, 0) ModAttribute(CivBldConstructionRate, Multiply, 0) ModAttribute(ForbidCityConstruction, Add, 1) ModAttribute(ForbidColonization, Add, 1) ModAttribute(ForbidTerraform, Add, 1) ModAttribute(NoAutoColonize, Add, 1) ReplaceTechnologyNodes(FactoryLabor, FoundryLabor) ReplaceTechnologyNodes(FactoryLabor2, FoundryLabor2) ReplaceTechnologyNodes(Megacity, Thrust2) ReplaceTechnologyNodes(RingHabitat, Thrust) ReplaceTechnologyNodes(HydroponicsSatellite, FoundryLabor2) ReplaceTechnologyNodes(PlanetaryEngine, Thrust2) ReplaceTechnologyNodes(Population, FoundryLabor) ReplaceTechnologyNodes(Laboratories, FoundryLabor2)