Subsystem: ShockMissiles Name: #S_SHOCKMISSILES Description: #S_SHOCKMISSILES_DESC BaseColor: #444ca0 TypeColor: #444ca0 Elevation: 2 Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Homing, HeraldsDLC Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, SecondaryDPS Hull: Support, Satellite Size := HexSize * Hexes Range := Size + 800 Damage := Size * 22.0 Reload := 6.0 * min(1.0 + Size/512, 2.0) Speed := 125 Tracking := 4 SupplyCost := Size * 2.0 Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Hex.BuildCost := 0.75 * HexSize Hex.LaborCost := 0.05 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := Hex.BuildCost * 5 Hex.Mass := Hex.Mass * 5 Sprite: MissileLauncher::0 DrawMode: 1 Hex.DamageResist := ShipSize / 28.0 Effect: DamageResist Resist = Hex.DamageResist Effector: ShockMissile Range = Range Damage = Damage Reload = Reload Speed = Speed Tracking = Tracking SupplyCost = SupplyCost * Reload