Template: hexVar/BuildCost Modifier: BuildCostFactor(factor) Hex.BuildCost := Hex.BuildCost * factor Template: hexVar/MaintainCost Modifier: MaintCostFactor(factor) Hex.MaintainCost := Hex.MaintainCost * factor Template: hexVar/LaborCost Modifier: LaborCostFactor(factor) Hex.LaborCost := Hex.LaborCost * factor Template: hexVar/HP Modifier: HpFactor(factor) Hex.HP := Hex.HP * factor Modifier: AddBaseHP(factor) Hex.HP := Hex.HP + Base::Hex.HP * factor Modifier: AddHP(amount) Hex.HP := Hex.HP + amount Modifier: CoreHealthFactor(factor) Hex.HP := if(IsCore, Hex.HP * factor, Hex.HP) Template: hexVar/Mass Modifier: MassFactor(factor) Hex.Mass := Hex.Mass * factor Modifier: CoreMassFactor(factor) Hex.Mass := if(IsCore, Hex.Mass * factor, Hex.Mass) Template: var/Speed Modifier: SpeedFactor(factor) Speed := Speed * factor Template: var/SupplyCost Modifier: SupplyCostFactor(factor) SupplyCost := SupplyCost * factor Template: var/Repair Modifier: RepairFactor(factor) Repair := Repair * factor Template: var/DamageResist Modifier: DamageResistFactor(factor) DamageResist := DamageResist * factor Template: var/DamageResist,tag/IsArmor Modifier: ArmorResistFactor(factor) DamageResist := DamageResist * factor Template: var/ShieldCapacity Modifier: ShieldCapacityFactor(factor) ShieldCapacity := ShieldCapacity * factor Template: var/ShieldRegen Modifier: ShieldRegenFactor(factor) ShieldRegen := ShieldRegen * factor