//Enemy gate system System: Odatak MakeStar(Temperature = 5778, Radius = 75) MakePlanet(Water, Conditions = False) MakePlanet(Meat, Conditions = False) MakePlanet(Salts, Conditions = False) MakePlanet(Water, Conditions = False) MakeAsteroid() MakeAsteroid() MakeAsteroid() //Spacewood's system System: Lihls Position: (5000, 0, 0) MakeStar(Temperature = 1000, Radius = 75) MakePlanet(Meat, Grid Size = (17, 10), Conditions = False, Moons = False) AddPlanetResource(Water) AddResource(Labor, +20) AddPopulation(3.0) Rename(Spacewood) NoNeedPopulationForLevel() MakePlanet(NativeGold, Conditions = False) MakePlanet(Fruit, Conditions = False) MakePlanet(Grain, Conditions = False) MakeAsteroid() //Phasite system System: Xaste Position: (8000, 120, 8000) MakeStar(Temperature = 2500, Radius = 75) MakePlanet(Meat, Conditions = False) MakePlanet(Fish, Conditions = False) MakePlanet(Water, Conditions = False) MakePlanet(Phasite, Conditions = False) MakeAsteroid() MakeAsteroid() MakeArtifact(PowerCell) //Enemy colonized system System: Yingmow Position: (9000, -60, 15000) MakeStar(Temperature = 8000, Radius = 75) MakePlanet(Neutronium, Conditions = False) MakePlanet(Fish, Conditions = False) MakePlanet(Water, Conditions = False) MakePlanet(Titanium, Conditions = False) MakeAsteroid() MakeAsteroid() MakeAsteroid() MakeAsteroid() //Neutral system System: Darolco Position: (2000, -60, 9400) NameSystem(Darolco) MakeStar(Temperature = 4000, Radius = 75) MakePlanet(Pekelm, Conditions = False) MakePlanet(Meat, Conditions = False) MakePlanet(Water, Conditions = False) MakePlanet(Water, Conditions = False) MakeAsteroid()