Files
2018-07-17 14:15:37 +02:00

93 lines
2.0 KiB
Plaintext

Anomaly: ChemicalPlant
Name: #ANOMALY_DEBRIS_FIELD
Description: #ANOMALY_NAR_DEBRIS
State: Initial
Narrative: #ANOMALY_NAR_PLANT
Model: Research_Station
Material: GenericPBR_Research_Station
Choice: Board
Choice: Catch = 80%
Choice: Siphon = 80%
Choice: Destroy
Option: Board
Icon: CardCategoryIcons::0
Description: #ANOMALY_PLANT_BOARD
Safe: False
Result: 80%
ProgressToState(Boarded)
Result: 20%
SendMessage(#ANOMALY_PLANT_BOARD_FAIL)
SpawnOrbital(RemnantDefenseCore, Creep Owned = True)
Option: Catch
Icon: CardCategoryIcons::1
Description: #ANOMALY_PLANT_CATCH
Safe: False
Result: 75%
SendMessage(#ANOMALY_PLANT_CATCH_SUCCESS)
ProgressToState(Initial)
AddResearchPoints(100:200, Modified = False, Penalized = False)
Result: 25%
SendMessage(#ANOMALY_PLANT_CATCH_FAIL)
SpawnOrbital(RemnantDefenseCore, Creep Owned = True)
Option: Siphon
Icon: CardCategoryIcons::3
Description: #ANOMALY_PLANT_SIPHON
Result: 90%
SendMessage(#ANOMALY_PLANT_SIPHON_SUCCESS)
GainInfluenceCard(Cultivation)
Result: 10%
SendMessage(#ANOMALY_PLANT_SIPHON_FAIL)
Option: Destroy
Icon: CardCategoryIcons::5
Description: #ANOMALY_PLANT_DESTROY
State: Boarded
Narrative: #ANOMALY_PLANT_BOARDED
Frequency: 0
Model: Research_Station
Material: GenericPBR_Research_Station
Choice: Happy
Choice: Cultivation = 70%
Choice: Station = 50%
Option: Happy
Icon: HappyFace
Description: #ANOMALY_PLANT_BOARD_HAPPY
Blurb: #ANOMALY_PLANT_HAPPY_BLURB
Target: obj = Object
TargetFilterType(obj, Planet)
TargetFilterOwned(obj)
Trigger(obj, AddStatus(Happy))
Option: Cultivation
Icon: CardIcons::19
Description: #ANOMALY_PLANT_BOARD_CULTIVATION
GainInfluenceCard(Cultivation)
Option: Station
Icon: LoyaltyIcon
Description: #ANOMALY_PLANT_BOARD_STATION
SpawnOrbital(RemnantDefenseCore, Free = True)