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2018-07-17 14:15:37 +02:00

17 lines
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Empire.EmpireAI : empire_ai.EmpireAI::EmpireAI {
local:
bool get_isAI();
string getRelation();
int getRelationState();
restricted local:
vec3d get_aiFocus();
server:
int get_difficulty();
uint getAIType();
void aiTick(double time);
void aiPing(Empire@ fromEmpire, vec3d position, uint type = 0);
void initBasicAI();
void debugAI();
void commandAI(string cmd);
};