Files
2018-07-17 14:15:37 +02:00

37 lines
987 B
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Object.SupportAI : orders.SupportAI::SupportAI {
restricted remote:
void transferTo(Object@ leader);
void transferTo(Object@ leader, vec3d newOffset);
void setFleetOffset(vec3d offset);
server:
void supportInit();
void completeRegisterLeader(Object@ leader);
void supportDestroy();
void supportTick(double time);
void supportScuttle();
void clearLeader(Object@ prevLeader);
void preventExpire();
safe bool get_isDetached();
safe bool get_isRaiding();
safe void set_doRaids(bool raid);
void writeSupportAI(Message& msg) const;
bool writeSupportAIDelta(Message& msg) const;
void supportAttack(Object@ target);
void cavalryCharge(Object@ target);
void supportInterfere(Object@ target, Object@ protect);
void supportRetreat();
void supportIdle();
void supportPostLoad();
void set_supportEngageRange(double range);
safe int get_LeaderID();
shadow:
void readSupportAI(Message& msg);
void readSupportAIDelta(Message& msg);
}