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2018-07-17 14:15:37 +02:00

139 lines
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SubsystemStat: DPS
Name: #S_DPS_SMALL
Icon: AttributeIcons::3
Color: #ff8080
Variable: DPS
SubsystemStat: Duration
Name: #S_DURATION
Icon: ContextIcons::1 * #80baff
Color: #80baff
Suffix: s
Variable: Duration
SubsystemStat: CostFactor
Name: #S_COST_FACTOR
Icon: ResourceIcon::2
Color: #8080ff
Suffix: x
Variable: CostFactor
SubsystemStat: Cooldown
Name: #S_COOLDOWN
Icon: ContextIcons::1 * #c680ff
Color: #c680ff
Suffix: s
Variable: Cooldown
SubsystemStat: Reload
Name: #S_RELOAD
Icon: ContextIcons::1 * #c680ff
Color: #c680ff
Suffix: s
Variable: Reload
SubsystemStat: Damage
Name: #S_DAMAGE
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Variable: Damage
SubsystemStat: BeamDPS
Name: #S_BEAMDPS
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Variable: BeamDPS
SubsystemStat: StellarDamage
Name: #S_STELLAR_DAMAGE
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Suffix: /s
Variable: StellarDamage
SubsystemStat: Range
Name: #S_RANGE
Icon: ActionBarIcons::21
Color: #80ffea
Suffix: u
Variable: Range
SubsystemStat: Radius
Name: #S_RADIUS
Icon: ActionBarIcons::21
Color: #80ff80
Variable: Radius
SubsystemStat: Speed
Name: #S_SPEED
Icon: TimeHaste::1
Color: #ffc419
Suffix: u/s
Variable: Speed
SubsystemStat: Thrust
Name: #S_THRUST
Color: #ffc419
Variable: Thrust
SubsystemStat: DamageResist
Name: #S_DR
Color: #c6c33a
Icon: HexagonSubsystems::0
Variable: DamageResist
SubsystemStat: DamageThreshold
Name: #S_DamageThreshold
Color: #c33ac6
Icon: HexagonSubsystems::0
Variable: ImpactLevel
SubsystemStat: SupplyCost
Name: #S_SUPPLYCOST
Icon: AttributeIcons::4
Color: #fefc61
Variable: SupplyFireCost
SubsystemStat: Resupply
Name: #S_RESUPPLY
Icon: AttributeIcons::4
Color: #80ff80
Variable: Resupply
SubsystemStat: EnergyCost
Name: #S_ENERGYCOST
Icon: ResourceIcon::2
Color: #8080ff
Variable: EnergyCost
SubsystemStat: EfficiencyBoost
Name: #S_EFFICIENCYBOOST
Icon: AttributeIcons::3
Color: #ff8080
Variable: EfficiencyBoost
SubsystemStat: PowerUse
Name: #S_PowerUse
Icon: ResourceIcon::2
Color: #41b4b0
Variable: PowerUse