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2018-07-17 14:15:37 +02:00

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Effector: ParticleLance
Value: Range
Value: Damage
Value: Reload
Value: Speed
Value: Tracking = 0.8
Value: CapOnTarget = 1
Value: Spread = 0.05
Value: FireArc = 0.5 * pi
Value: TargetTolerance = 0
Value: FireTolerance = 0
Value: SupplyCost = 0
Value: IgnoreDR = 0
Range: Range * 0.9
Speed: Speed
Tracking: Tracking
Lifetime: Range / Speed
CapTarget: CapOnTarget
Spread: Spread
FireArc: FireArc
FireTolerance: FireTolerance
TargetTolerance: TargetTolerance
Pierces: True
RecoverTime: 1.0
TargetAlgorithm: SingleTarget
CanTarget: isEnemy && isDamageable
AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)
EfficiencyMode: Reload Partial
Activation: StaggeredTimed(Reload, 0.25)
OnTrigger: combat::WeaponFire(SupplyCost)
Effect: LineDamage
Damage = Damage
PhysicalType: Projectile
GfxType: Beam
GfxSize: 0.5
GfxLength: 20.0
FireSfx: railgun_fire
FireSfx: muon_fire
Material: ParticleLance
TrailCol: ff7600ff, ff8e00ff
ImpactGfx: ImpactFlareParticleLance