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2018-07-17 14:15:37 +02:00

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Effector: PlasmaThrower
Value: Range
Value: DamageOverTime
Value: Duration
Value: Reload
Value: Speed
Value: Tracking = 0.8
Value: Spread = 0.03
Value: FireArc = 0.5 * pi
Value: TargetTolerance = 0
Value: FireTolerance = 0
Value: Pierce = 0.5
Value: SupplyCost = 0
Range: Range
Speed: Speed
Tracking: Tracking
Lifetime: Range / Speed
Spread: Spread
FireArc: FireArc
FireTolerance: FireTolerance
CapOnTarget: 1
TargetTolerance: TargetTolerance
TargetAlgorithm: SingleTarget
CanTarget: isEnemy && isDamageable
AutoTarget: isEnemy && ((isShip / sizeDifference) || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.1)
EfficiencyMode: Reload Partial
Activation: StaggeredTimed(Reload, 0.25)
OnTrigger: combat::WeaponFire(SupplyCost)
Effect: ApplyDoT
DPS = DamageOverTime
Duration = Duration
PhysicalType: Projectile
GfxType: Sprite
GfxSize: 1.0
PhysicalSize: 1.5
FireSfx: railgun_fire
FireSfx: muon_fire
Material: PlasmaThrower
Color: #ce815a
ImpactGfx: ImpactFlareRailRed