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2018-07-17 14:15:37 +02:00

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Effector: Artillery
Value: Range
Value: Damage
Value: Reload
Value: Speed
Value: Radius = 100
Value: Tracking = pi
Value: CapOnTarget = 1
Value: Spread = 0.05
Value: FireArc = pi
Value: TargetTolerance = 0
Value: FireTolerance = 0
Value: Pierce = 0.5
Value: SupplyCost = 0
Value: Hits = 5
Range: Range
Speed: Speed
Tracking: Tracking
Lifetime: Range / Speed
CapTarget: CapOnTarget
Spread: Spread
FireArc: FireArc
FireTolerance: FireTolerance
TargetTolerance: TargetTolerance
TargetAlgorithm: SingleTarget
CanTarget: isEnemy && isDamageable
AutoTarget: isEnemy && (isOrbital || isShip * 0.5)
EfficiencyMode: Reload Partial
Activation: VariableTimed(Reload, 0)
PhysicalType: Projectile
GfxType: Sprite
GfxSize: 5
FireSfx: railgun_fire
FireSfx: muon_fire
Material: RailgunEmit
Trail: RailTrail
TrailCol: ff0000ff, 00000000
ImpactGfx: ImpactFlare
Effect: AreaExplDamage
Amount = Damage
Radius = Radius
Hits = Hits