Files
2018-07-17 14:15:37 +02:00

65 lines
1.4 KiB
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Effector: Railgun
Value: Range
Value: Damage
Value: Reload
Value: Speed
Value: Tracking = 0.8
Value: CapOnTarget = 1
Value: Spread = 0.05
Value: FireArc = 0.5 * pi
Value: TargetTolerance = 0
Value: FireTolerance = 0
Value: Pierce = 0.5
Value: SupplyCost = 0
Value: IgnoreDR = 0
Range: Range
Speed: Speed
Tracking: Tracking
Lifetime: Range / Speed
CapTarget: CapOnTarget
Spread: Spread
FireArc: FireArc
FireTolerance: FireTolerance
TargetTolerance: TargetTolerance
TargetAlgorithm: SingleTarget
CanTarget: isEnemy && isDamageable
AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)
EfficiencyMode: Reload Partial
Activation: StaggeredTimed(Reload, 0.25)
OnTrigger: combat::WeaponFire(SupplyCost)
Effect: ProjDamage
Amount = Damage
Pierce = Pierce
Suppression = 0
IgnoreDR = IgnoreDR
PhysicalType: Projectile
GfxType: Line
GfxSize: 4.5
FireSfx: railgun_fire
FireSfx: muon_fire
Material: RailgunEmit
Trail: RailTrail
TrailCol: 8888ffff, 00000000
ImpactGfx: ImpactFlareRailBlue
Skin: Skin1
ImpactGfx: ImpactFlareRailRed
TrailCol: ff8888ff, 00000000
Skin: Skin2
ImpactGfx: ImpactFlareRailYellow
TrailCol: ff88ffff, 00000000
Skin: Skin3
ImpactGfx: ImpactFlareRailTurquise
TrailCol: 88ffffff, 00000000
Skin: Muon
ImpactGfx: ImpactFlareRailTurquise
TrailCol: 88ffffff, ff00ff80