Files
2018-07-17 14:15:37 +02:00

198 lines
4.2 KiB
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Material: TradePaths
Shader: TradeLine
DepthWrite: Off
Lighting: No
Culling: None
Blend: Alpha
Material: Territory
Shader: Territory
DepthWrite: Off
Lighting: No
Culling: None
Blend: Alpha
Material: SystemPlane
DepthWrite: Off
Lighting: No
Culling: None
Blend: Alpha
Shader: SystemPlane
Material: GalaxyPlane
DepthWrite: Off
Lighting: No
Culling: None
Blend: Alpha
Shader: GalaxyPlane
Material: Skybox
Culling: None
DepthTest: NoDepthTest
DepthWrite: No
Lighting: No
LoadPriority: Game
Mipmap: No
Texture: data/images/skybox_details.png
Cubemap2: data/images/skycube.png
Shader: Skycube
Material: Blackhole
Lighting: No
Mipmap: No
Texture: data/images/black.png
Material: AccretionDisk
Culling: None
Shader: AccretionDisk
Mipmap: No
DepthWrite: No
Alpha: True
Texture: data/images/accretion_disk.png
// dont think this one is ever used for mine base
Material: Asteroid
// Texture: data/images/asteroid.png
Texture: data/images/asteroid_normal.png
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
Cubemap3: data/images/skycube.png
Shininess: 2
Shader: AsteroidPegmatite
Specular: #444444
Material: AsteroidPegmatite
// Texture: data/images/asteroid.png
Texture: data/images/asteroid_normal.png
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
Cubemap3: data/images/skycube.png
Shininess: 2
Shader: AsteroidPegmatite
Specular: #444444
Material: AsteroidMagnetite
// Texture: data/images/asteroid.png
Texture: data/images/asteroid_normal.png
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
Cubemap3: data/images/skycube.png
Shininess: 2
Shader: AsteroidMagnetite
Specular: #444444
Material: AsteroidTonalite
// Texture: data/images/asteroid.png
Texture: data/images/asteroid_normal.png
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
Cubemap3: data/images/skycube.png
Shininess: 2
Shader: AsteroidTonalite
Specular: #444444
Material: Nova
Lighting: No
Shader: Nova
Blend: Add
Culling: Front
DepthWrite: No
LoadPriority: Game
Texture: data/images/difference_noise.png
Material: StarSurface
Lighting: No
Shader: StarSurface
LoadPriority: Game
Texture: data/images/star_surface.png
Texture2: data/images/star_noise.png
Material: PopupStarSurface
Lighting: No
Shader: PopupStarSurface
LoadPriority: Game
Texture: data/images/star_surface.png
Texture2: data/images/difference_noise.png
Material: Prominence
Texture: data/images/prominence.png
Lighting: No
Blend: Add
DepthWrite: No
Shader: Prominence
Material: Corona
Lighting: No
Shader: Corona
Blend: Add
DepthWrite: No
Culling: None
Mipmap: No
LoadPriority: Game
Texture: data/images/difference_noise.png
Material: DistantStar
Lighting: No
Shader: ColoredAdd
Blend: Add
DepthWrite: No
Culling: None
LoadPriority: Game
Texture: data/images/distant_star.png
Material: Nebula
Lighting: No
Blend: Alpha
Culling: None
DepthWrite: No
LoadPriority: Game
Texture: data/images/nebula/nebulas.png
SpriteSheet: Nebulas
Inherit: Nebula
Texture: data/images/nebula/nebulas.png
Size: 64, 64
Material: Ping
Culling: None
Alpha: True
DepthTest: NoDepthTest
Lighting: False
Shader: Ping
Material: PlanetRing
Shader: PlanetRing
Alpha: True
Specular: 12
Texture2: data/images/difference_noise2.png
Material: PlanetRing1
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient1.png
Material: PlanetRing2
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient2.png
Material: PlanetRing3
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient3.png
Material: PlanetRing4
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient4.png
Material: PlanetRing5
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient5.png
Material: PlanetRing6
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient6.png
Material: PlanetRing7
Inherit: PlanetRing
Texture: data/images/rings/ring_gradient7.png
Material: Debris
Texture: data/images/anomalies/wreckage.png
Cubemap2: data/images/skycube.png
Shader: Debris