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2018-07-17 14:15:37 +02:00

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#define pi 3.141592653589793238462643383279
#define twopi (pi * 2.0)
varying vec2 rcoords;
uniform float progress;
const float maxRad = 0.8;
const float minRad = 0.4;
void main() {
float r = length(rcoords);
if(r < minRad || r > maxRad)
discard;
float ang = (atan(rcoords.y, rcoords.x) + pi) / twopi;
if(ang > progress)
discard;
float alpha = abs(r - (minRad + (maxRad - minRad) / 2.0));
alpha /= (maxRad - minRad);
alpha = 1.0 - alpha;
gl_FragColor.rgb = gl_Color.rgb;
gl_FragColor.a = alpha;
}