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2018-07-17 14:15:37 +02:00

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Subsystem: CrewControl
Name: #CREWCONTROL_NAME
Description: #CREWCONTROL_DESC
BaseColor: #c5f946
Picture: SubsystemButtonArt::8
Elevation: 4
Tags: BaseCost, Category:Control, BadFiller
Tags: DefaultUnlock, Crewed, Control, ControlCore, HasInternals
Tags: NoBulkhead, Important
Hull: Flagship, Station
EvaluationOrder: -10
Size := HexSize * Hexes
Crew := floor(40 * Size)
Command := Hexes * 2
SupplyRate := 30 * HexSize * (Hexes-1)
Repair := 4 * HexSize * (Hexes-1)
RepairSupplyCost := 2.0 * Repair
out SupplyDrain := RepairSupplyCost
Hex.Resistance := 0.2
Hex.HP := 18 * HexSize
Hex.Mass := HexSize
Effect: ControlCore
Provides:
Crew = Crew
Command = Command
Module: Default
Sprite: CrewQuarters
Module: Core
Sprite: Bridge
Hex.HP := 2 * Hex.HP
Hex.Resistance := 0.35
Hex.BuildCost := 5 * Hex.BuildCost
Hex.Mass := 5 * Hex.Mass