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2018-07-17 14:15:37 +02:00

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Subsystem: Laser
Name: #LASER_NAME
Description: #LASER_DESC
BaseColor: #f9464d
TypeColor: #f9464d
Picture: SubsystemButtonArt::7
Elevation: 2
Tags: BaseCost
Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons, HighPowerUse
Tags: ExteriorCore, Weapon, DefaultUnlock, IsBeamWeapon, HasInternals, MainDPS
Hull: Flagship, Station
Size := HexSize * Hexes
BeamDPS := 4.3 * Size
Duration := 6
Cooldown := 6 * min(1.0 + Size/512, 2.0)
Range := Size + 450
Tracking := 0.5
SupplyCost := Size * 0.75
FireArc := 0.25 * pi
PowerUse := 7 * Size
Hex.HP := 12 * HexSize
Hex.Resistance := 0.2
Hex.Mass := HexSize
Requires:
Command = 1
Power = PowerUse
Module: Default
Module: Core
Hex.HP := Hex.HP * 3
Hex.BuildCost := 5.0 * Hex.BuildCost
Hex.Mass := 5.0 * Hex.Mass
Sprite: Laser::0
DrawMode: 1
Hex.DamageResist := ShipSize / 64.0
Effect: DamageResist
Resist = Hex.DamageResist
Effector: Laser
Range = Range
DPS = BeamDPS
Duration = Duration
Cooldown = Cooldown
Tracking = Tracking
SupplyCost = SupplyCost * Duration
FireArc = FireArc