Files
2018-07-17 14:15:37 +02:00

238 lines
5.4 KiB
ActionScript

import systems;
tidy class TerritoryScript {
TerritoryNode@ node;
set_int inner;
set_int edges;
bool regionDelta = false;
array<Region@> regions;
array<Region@> visionPending;
array<bool> visionPendingOp;
void postInit(Territory& obj) {
obj.sightRange = 0.0;
@node = TerritoryNode();
node.setOwner(obj.owner);
}
void destroy(Territory& obj) {
node.markForDeletion();
@node = null;
}
void save(Territory& obj, SaveFile& file) {
uint cnt = regions.length;
file << cnt;
for(uint i = 0; i < cnt; ++i)
file << regions[i];
cnt = visionPending.length;
file << cnt;
for(uint i = 0; i < cnt; ++i) {
file << visionPending[i];
file << visionPendingOp[i];
}
}
void load(Territory& obj, SaveFile& file) {
uint cnt = 0;
file >> cnt;
regions.length = cnt;
for(uint i = 0; i < cnt; ++i)
@regions[i] = cast<Region>(file.readObject());
file >> cnt;
visionPending.length = cnt;
visionPendingOp.length = cnt;
for(uint i = 0; i < cnt; ++i) {
@visionPending[i] = cast<Region>(file.readObject());
file >> visionPendingOp[i];
}
}
void postLoad(Territory& obj) {
@node = TerritoryNode();
node.setOwner(obj.owner);
for(uint i = 0, cnt = regions.length; i < cnt; ++i) {
Region@ region = regions[i];
node.addInner(region.id, region.position, region.radius);
inner.insert(region.id);
if(edges.contains(region.id)) {
node.removeEdge(region.id);
edges.erase(region.id);
}
//Add edges from this region
SystemDesc@ desc = getSystem(region.SystemId);
for(uint i = 0, cnt = desc.adjacent.length; i < cnt; ++i) {
uint adj = desc.adjacent[i];
SystemDesc@ other = getSystem(adj);
if(inner.contains(other.object.id))
continue;
if(edges.contains(other.object.id))
continue;
edges.insert(other.object.id);
node.addEdge(other.object.id, other.position, other.radius);
}
}
//Reverse pending vision to get to old state
for(int i = visionPending.length - 1; i >= 0; --i) {
Region@ region = visionPending[i];
if(visionPendingOp[i])
node.removeInner(region.id);
else
node.addInner(region.id, region.position, region.radius);
}
}
double tick(Territory& obj, double time) {
for(uint i = 0, cnt = visionPending.length; i < cnt; ++i) {
Region@ region = visionPending[i];
if(obj.owner is playerEmpire || region.VisionMask & playerEmpire.visionMask != 0) {
if(visionPendingOp[i])
node.addInner(region.id, region.position, region.radius);
else
node.removeInner(region.id);
visionPending.removeAt(i);
visionPendingOp.removeAt(i);
--i; --cnt;
}
}
return 1.0;
}
bool canTradeTo(Region@ region) const {
return inner.contains(region.id) || edges.contains(region.id);
}
uint getRegionCount() const {
return regions.length;
}
Region@ getRegion(uint i) const {
if(i >= regions.length)
return null;
return regions[i];
}
void add(Territory& obj, Region@ region) {
if(obj.owner is playerEmpire || region.VisionMask & playerEmpire.visionMask != 0) {
node.addInner(region.id, region.position, region.radius);
}
else {
visionPending.insertLast(region);
visionPendingOp.insertLast(true);
}
inner.insert(region.id);
regions.insertLast(region);
regionDelta = true;
if(edges.contains(region.id)) {
node.removeEdge(region.id);
edges.erase(region.id);
}
//Add edges from this region
SystemDesc@ desc = getSystem(region.SystemId);
for(uint i = 0, cnt = desc.adjacent.length; i < cnt; ++i) {
uint adj = desc.adjacent[i];
SystemDesc@ other = getSystem(adj);
if(inner.contains(other.object.id))
continue;
if(edges.contains(other.object.id))
continue;
edges.insert(other.object.id);
node.addEdge(other.object.id, other.position, other.radius);
}
}
void remove(Territory& obj, Region@ region) {
if(obj.owner is playerEmpire || region.VisionMask & playerEmpire.visionMask != 0) {
node.removeInner(region.id);
}
else {
visionPending.insertLast(region);
visionPendingOp.insertLast(false);
}
inner.erase(region.id);
regions.remove(region);
regionDelta = true;
//Remove edges from this region
SystemDesc@ desc = getSystem(region.SystemId);
bool isEdge = false;
for(uint i = 0, cnt = desc.adjacent.length; i < cnt; ++i) {
uint adj = desc.adjacent[i];
SystemDesc@ other = getSystem(adj);
if(inner.contains(other.object.id))
isEdge = true;
if(!edges.contains(other.object.id))
continue;
bool found = false;
for(uint j = 0, jcnt = other.adjacent.length; j < jcnt; ++j) {
SystemDesc@ chk = getSystem(other.adjacent[j]);
if(inner.contains(chk.object.id)) {
found = true;
break;
}
}
if(!found) {
edges.erase(other.object.id);
node.removeEdge(other.object.id);
}
}
//Check if this should be added back as an edge
if(isEdge) {
edges.insert(region.id);
node.addEdge(region.id, region.position, region.radius);
}
}
void _writeRegions(const Territory& obj, Message& msg) {
uint cnt = regions.length;
msg << cnt;
for(uint i = 0; i < cnt; ++i)
msg << regions[i];
}
void syncInitial(const Territory& obj, Message& msg) {
_writeRegions(obj, msg);
}
void syncDetailed(const Territory& obj, Message& msg) {
_writeRegions(obj, msg);
}
bool syncDelta(const Territory& obj, Message& msg) {
if(!regionDelta)
return false;
if(regionDelta) {
msg.write1();
_writeRegions(obj, msg);
regionDelta = false;
}
else {
msg.write0();
}
return true;
}
};