Files
2018-07-17 14:15:37 +02:00

82 lines
1.6 KiB
ActionScript

import traits;
import attitudes;
tidy class Traits : Component_Traits {
array<const Trait@> traits;
array<bool> hasTraits(getTraitCount(), false);
array<Attitude> attitudes;
ReadWriteMutex attMtx;
bool hasTrait(uint id) {
if(id >= hasTraits.length)
return false;
return hasTraits[id];
}
uint get_traitCount() const {
return traits.length;
}
uint getTraitType(uint index) const {
if(index >= traits.length)
return uint(-1);
return traits[index].id;
}
uint getAttitudeLevel(uint id) const {
ReadLock lck(attMtx);
Attitude@ att;
for(uint i = 0, cnt = attitudes.length; i < cnt; ++i) {
if(attitudes[i].type.id == id)
return attitudes[i].level;
}
return 0;
}
void readTraits(Message& msg) {
uint cnt = msg.readSmall();
traits.length = cnt;
for(uint i = 0; i < cnt; ++i) {
int id = msg.readSmall();
@traits[i] = getTrait(id);
hasTraits[id] = true;
}
}
uint get_attitudeCount() {
return attitudes.length;
}
void getAttitudes() {
ReadLock lck(attMtx);
for(uint i = 0, cnt = attitudes.length; i < cnt; ++i)
yield(attitudes[i]);
}
bool hasAttitude(uint id) {
ReadLock lck(attMtx);
for(uint i = 0, cnt = attitudes.length; i < cnt; ++i)
if(attitudes[i].type.id == id)
return true;
return false;
}
int getNextAttitudeCost(Empire& emp) {
if(emp.FreeAttitudes > 0)
return 0;
return config::ATTITUDE_BASE_COST + config::ATTITUDE_INC_COST * max(int(attitudes.length)-1, 0);
}
void readAttitudes(Message& msg, bool initial) {
uint cnt = msg.readSmall();
attitudes.length = cnt;
for(uint i = 0; i < cnt; ++i) {
if(msg.readBit())
msg >> attitudes[i];
}
}
};