Files
2018-07-17 14:15:37 +02:00

17 lines
303 B
C++

#pragma once
#include "scene/node.h"
namespace scene {
class CullingNode : public Node {
public:
CullingNode(vec3d position, double radius);
bool preRender(render::RenderDriver& driver);
void render(render::RenderDriver& driver);
NodeType getType() const override { return NT_Culling; };
};
};