Files
2018-07-17 14:15:37 +02:00

22 lines
380 B
C++

#pragma once
#include "scene/node.h"
namespace render {
struct RenderState;
};
namespace scene {
class PlaneNode : public Node {
public:
const render::RenderState* material;
float minRad, maxRad;
PlaneNode(const render::RenderState* material, double size);
virtual bool preRender(render::RenderDriver& driver);
virtual void render(render::RenderDriver& driver);
};
};