33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
Resource: Marenium
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Name: #MARENIUM
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Blurb: #MARENIUM_BLURB
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Description: #MARENIUM_DESC
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Native Biome: Crystallic
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Class: Scalable
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DLC: Heralds
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Small Icon: ResourceIconsSmall::64
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Pressure: 1 Energy
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Rarity: Unique
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Require Contestation: 60
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Limitless Level: True
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Exportable: False
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TiedSubsystemUnlock(MareniumGen, UnlockMareniumGen)
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IfLevel(0, ModEmpireAttribute(MareniumEfficiency, Add, +0.05), Exact = True)
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IfLevel(1, ModEmpireAttribute(MareniumEfficiency, Add, +0.10), Exact = True)
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IfLevel(2, ModEmpireAttribute(MareniumEfficiency, Add, +0.15), Exact = True)
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IfLevel(3, ModEmpireAttribute(MareniumEfficiency, Add, +0.20), Exact = True)
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IfLevel(4, ModEmpireAttribute(MareniumEfficiency, Add, +0.25), Exact = True)
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IfLevel(5, ModEmpireAttribute(MareniumEfficiency, Add, +0.30), Exact = True)
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IfLevel(0, ModEmpireAttribute(MareniumAcceleration, Add, +0.10), Exact = True)
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IfLevel(1, ModEmpireAttribute(MareniumAcceleration, Add, +0.20), Exact = True)
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IfLevel(2, ModEmpireAttribute(MareniumAcceleration, Add, +0.40), Exact = True)
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IfLevel(3, ModEmpireAttribute(MareniumAcceleration, Add, +0.70), Exact = True)
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IfLevel(4, ModEmpireAttribute(MareniumAcceleration, Add, +1.50), Exact = True)
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IfLevel(5, ModEmpireAttribute(MareniumAcceleration, Add, +4.00), Exact = True)
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