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starruler-linux/data/subsystems/flagships/weapons/TorpedoLauncher.txt
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2018-07-17 14:15:37 +02:00

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Subsystem: TorpedoLauncher
Name: #S_TORPEDOLAUNCHER
Description: #S_TORPEDOLAUNCHER_DESC
BaseColor: #7946f9
TypeColor: #7946f9
Picture: SubsystemButtonArt::4
Elevation: 2
Tags: BaseCost
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, SecondaryDPS, Homing
Hull: Flagship, Station
Size := HexSize * Hexes
Range := Size + 1200
Damage := Size * 7.0
Reload := 25.0 * min(1.0 + Size/512, 2.0)
Speed := max(40, Range / 90)
Tracking := 1.5
Radius := 10.0 + (log(Size) / log(2) * 10.0)
SupplyCost := Size * 4.0
Hex.Mass := HexSize
Hex.HP := 18 * HexSize
Hex.Resistance := 0.2
Modifier: AoERadiusFactor(Factor)
Radius := Radius * Factor
Requires:
Command = 1
Module: Default
Module: Core
Hex.HP := Hex.HP * 3
Hex.BuildCost := 5.0 * Hex.BuildCost
Hex.Mass := 5.0 * Hex.Mass
Sprite: MissileLauncher::0
DrawMode: 1
Hex.DamageResist := ShipSize / 64.0
Effect: DamageResist
Resist = Hex.DamageResist
Effector: Torpedo
Range = Range
Damage = Damage
Reload = Reload
Speed = Speed
Tracking = Tracking
Radius = Radius
SupplyCost = SupplyCost * Reload