429 lines
13 KiB
Plaintext
429 lines
13 KiB
Plaintext
BCAT_Production: Production
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BCAT_Resource: Resource
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BCAT_Military: Military
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BCAT_Storage: Storage
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BCAT_Infrastructure: Infrastructure
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BCAT_ControlHubs: Control Hubs
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BCAT_Enhancing: Enhancing
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CANNOT_BUILD_CONFLICT: Cannot build, $1 present.
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CANNOT_BUILD_REQUIRE: Cannot build, $1 is required.
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CANNOT_BUILD_LEVEL: Cannot build, native resource must be level $1 or up.
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BLD_TT_AFFINITY_BUILD: [img=$4;22]Reduced build cost on [color=$2]$3[/color] biomes.[/img]
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BLD_TT_AFFINITY_MAINT: [img=$4;22]Reduced maintenance on [color=$2]$3[/color] biomes.[/img]
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BLD_TT_AFFINITY_BUILD_NEG: [img=$4;22][color=#f00]Increased build cost on [b]undeveloped[/b] [color=$2]$3[/color] biomes.[/color][/img]
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BLD_TT_AFFINITY_MAINT_NEG: [img=$4;22][color=#f00]Increased maintenance on [b]undeveloped[/b] [color=$2]$3[/color] biomes.[/color][/img]
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BLD_TT_DEV: [i][color=#aaa]Buildings have reduced build cost and maintenance on [b]Developed[/b] tiles.[/color][/i]
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BLD_TT_SIZE: [b]Size:[/b] [offset=120]$1x$2[/offset]
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BLD_TT_COST: [b]Base Cost:[/b] [offset=120]$1[/offset]
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BLD_BASE: Base
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BLD_BASE_DESC: <<
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Produces 1 defense/min. Uses 1 defense pressure;
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[img=$Defense;22/] [bbloc=#PRESSURE_Defense/]
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[bbloc=#TIP_PRESSURE/]
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>>
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BLD_BAZAAR: Bazaar
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BLD_BAZAAR_DESC: <<
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Upgrades from Market.
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Makes §110k per budget cycle. Uses 2 money pressure.
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[img=$Money;22/] [bbloc=#PRESSURE_Money/]
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[bbloc=#TIP_PRESSURE/]
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[bbloc=#TIP_CIV_UPGRADES/]
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>>
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BLD_BROADCAST: Broadcast Center
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BLD_BROADCAST_DESC: <<
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Upgrades from Media Center.
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Grants 1.5 influence stake. Uses 2 influence pressure.
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[img=$Influence;22/] [bbloc=#PRESSURE_Influence/]
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[bbloc=#TIP_PRESSURE/]
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[bbloc=#TIP_CIV_UPGRADES/]
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>>
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BLD_CITY: City
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BLD_CITY_DESC: <<
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Constructed for population to live in.
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BLD_ENTERPRISE: Enterprise
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BLD_ENTERPRISE_DESC: <<
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Upgrades from Industry.
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Generates 3 labor per minute. Uses 4 labor pressure.
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[img=$Labor;22/] [bbloc=#PRESSURE_Labor/]
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[bbloc=#TIP_PRESSURE/]
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[bbloc=#TIP_CIV_UPGRADES/]
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BLD_FACTORY: Factory
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BLD_FACTORY_DESC: <<
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Adds labor generation to the planet.
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>>
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BLD_FTLSTORE: FTL Storage
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BLD_FTLSTORE_DESC: <<
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A large storage chamber built inside a subspace isolation field to store FTL crystals.
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Stores 250 FTL Energy.
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Storage doubled when placed on a planet with native FTL crystals.
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>>
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TIP_PRESSURE: <<
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[i][color=#aaa]Pressure is generated by the resources imported to this planet. The types and amounts of pressure present dictate the types of buildings and resources generated by your civilian population.[/color][/i]
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>>
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TIP_CIV_UPGRADES: <<
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[i][color=#baa]Upgraded civilian buildings use more pressure per production, but use up less space and pressure capacity on the planet. Civilian structures are up- and downgraded automatically depending on the current maximum pressure capacity.[/color][/i]
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BLD_FARM: Megafarm
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BLD_FARM_DESC: <<
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Generates a basic unexportable food resource.
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BLD_HYDROGENATOR: Hydrogenator
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BLD_HYDROGENATOR_DESC: <<
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Generates a basic unexportable water resource.
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BLD_GENERATOR: Generator
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BLD_GENERATOR_DESC: <<
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Generates energy income dependent on your energy storage penalty rate. Uses 1 energy pressure.
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[img=$Energy;22/] [bbloc=#PRESSURE_Energy/]
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[bbloc=#TIP_PRESSURE/]
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BLD_INDUSTRY: Industry
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BLD_INDUSTRY_DESC: <<
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Generates 2 labor per minute. Uses 2 labor pressure.
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[img=$Labor;22/] [bbloc=#PRESSURE_Labor/]
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[bbloc=#TIP_PRESSURE/]
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BLD_LAUNCHPAD: Launch Pad
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BLD_LAUNCHPAD_DESC: <<
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Upgrades from Base.
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Produces 1.5 defense/min. Uses 2 defense pressure.
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[img=$Defense;22/] [bbloc=#PRESSURE_Defense/]
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[bbloc=#TIP_PRESSURE/]
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[bbloc=#TIP_CIV_UPGRADES/]
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BLD_MARKET: Market
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BLD_MARKET_DESC: <<
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Makes §75k per budget cycle. Uses 1 money pressure.
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[img=$Money;22/] [bbloc=#PRESSURE_Money/]
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[bbloc=#TIP_PRESSURE/]
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BLD_MEDIACENTER: Media Center
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BLD_MEDIACENTER_DESC: <<
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Grants 1 influence stake. Uses 1 influence pressure.
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[img=$Influence;22/] [bbloc=#PRESSURE_Influence/]
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[bbloc=#TIP_PRESSURE/]
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BLD_POWERPLANT: Power Plant
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BLD_POWERPLANT_DESC: <<
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Upgrades from Generator.
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Generates energy income dependent on your energy storage penalty rate. Uses 2 energy pressure.
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[img=$Energy;22/] [bbloc=#PRESSURE_Energy/]
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[bbloc=#TIP_PRESSURE/]
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[bbloc=#TIP_CIV_UPGRADES/]
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>>
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BLD_RESEARCHCOMPLEX: Research Complex
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BLD_RESEARCHCOMPLEX_DESC: <<
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Generates research points for the empire, and provides training and resources to civil scientists.
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Gives 1 research generation.
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Adds 1 research pressure.
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BLD_TECHCENTER: Tech Center
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BLD_TECHCENTER_DESC: <<
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Upgrades from University.
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Gives research generation. Uses 2 research pressure.
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[img=$Research;22/] [bbloc=#PRESSURE_Research/]
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[bbloc=#TIP_PRESSURE/]
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[bbloc=#TIP_CIV_UPGRADES/]
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BLD_UNIVERSITY: University
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BLD_UNIVERSITY_DESC: <<
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Gives research generation. Uses 1 research pressure.
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[img=$Research;22/] [bbloc=#PRESSURE_Research/]
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[bbloc=#TIP_PRESSURE/]
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BLD_FORGE: Forge
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BLD_FORGE_DESC: <<|
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Increases labor generation by 25%.
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The more forges you construct, the larger and more expensive subsequent forges become.
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STATUS_HAS_DEFENSES: Has Defenses
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STATUS_HAS_DEFENSES_DESC: This planet has defensive weapons constructed on its surface or in low orbit that can fire at nearby enemies.
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BLD_DEFENSE_GRID: Planetary Defense Grid
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BLD_DEFENSE_GRID_DESC: <<|
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A massive field of missile silos located on the surface of the planet, capable of firing at nearby enemy fleets.
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The grid is composed of 10 missile launchers totaling 250 DPS with 450 range.
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[i]If there are enemy fleets in orbit and you do not have any remaining support ships to protect the satellite guidance system, the missile silos are disabled.[/i]
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BLD_PLANET_CANNON: Planetary Artillery Cannon
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BLD_PLANET_CANNON_DESC: <<|
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An enormous railgun on the planet's surface propels large projectiles towards enemy fleets in the system, inflicting devastating damage.
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The cannon deals 200 Damage every 5 seconds at 1500 range.
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[i]If there are enemy fleets in orbit and you do not have any remaining support ships to protect the satellite guidance system, the artillery cannon is disabled.[/i]
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BLD_WAREHOUSE: Warehouse
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BLD_WAREHOUSE_DESC: <<|
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Adds 100 Labor Storage.
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Labor storage fills up when not building anything, and empties as extra labor for construction projects.
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BLD_METROPOLIS: Metropolis
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BLD_METROPOLIS_DESC: <<|
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A large urban area covering and connecting multiple smaller population centers.
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Replaces up to 5 regular cities.
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Increases the planet's total pressure capacity by 5.
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>>
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BLD_MEGACITY: Megacity
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BLD_MEGACITY_DESC: <<|
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An enormous cluster of buildings, stacked from underground up into the sky. The more efficient use of space allows for a more productive society.
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Replaces up to 16 regular cities.
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Increases the planet's total pressure capacity by 9.
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Increases the civilian production of energy, influence and research on this planet by 25%.
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BLD_SPIRE: Spire
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BLD_SPIRE_DESC: <<|
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A habitation spire that pierces the sky and stretches all the way into space.
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Replaces up to 20 regular cities.
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Every type of pressure that is already present on the planet is increased by 3.
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[img=ResourceIconsSmall::11;22;#91692c][b][color=#91692c]Building a spire requires large amounts of Ore mined from asteroids.[/color][/b][/img]
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BLD_REFINERY: Refinery
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BLD_REFINERY_DESC: <<|
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Generates 1 pressure of the native resource's main pressure type, but reduces total pressure capacity by 1.
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The pressure is added on this planet only, and is not exported or removed when the native resource is exported.
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[i]Cannot be built on planets without native pressure, or whose only pressure type is money.[/i]
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BLD_MUSEUM: Museum
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BLD_MUSEUM_DESC: <<
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When build, immediately grants 10 bonus influence points.
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Increases the planet's influence generation by 1 stake.
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Cannot be removed once built.
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BLD_PLANET_ENGINE: Planetary Thruster
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BLD_PLANET_ENGINE_DESC: <<
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A ludicrously large thruster constructed on the planet's surface allows the planet to accelerate itself slightly.
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Gives the planet 0.5 u/s² of acceleration to move with. Multiple planetary thrusters further increase acceleration.
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BLD_FTLBREEDER: FTL Breeder Reactor
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BLD_FTLBREEDER_DESC: <<
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A large reactor that uses FTL energy to excite and extract more FTL energy from the hyperfield, giving off radiation deadly to all organic life in the process.
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[b]Can only be constructed by Mechanoid races.[/b]
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[b][color=#ff8080]When completed, 1B mechanoid population will be expended to be integrated into the massive facility.[/color][/b]
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BLD_SPACE_ELEVATOR: Space Elevator
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BLD_SPACE_ELEVATOR_DESC: <<
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A ribbon-like tether reaching vertically into space can be used to significantly increase the efficiency of transporting materials into space.
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Increases the construction speed of support ships on this planet by 40%.
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Only one Space Elevator may be constructed per planet.
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BLD_BARRACKS: Barracks
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BLD_BARRACKS_DESC: <<
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Adds 15 Defense Reserve to your global pool.
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When your defense reserve is full, it can be deployed at any time to one of your planets to spawn defense ships.
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TIP_CONTROL_HUB: <<
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[color=#aaa][i]Only one Control Hub can be constructed per planet. Planets with Control Hubs will stay under your control even after moving the Orbital Replicator away.[/i][/color]
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REPLICATORS: Planets with Orbital Replicators
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ABL_ANCIENT_BUILD_MINER: Attempt to Build Strip Miner
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ABL_ANCIENT_BUILD_MINER_DESC: Move to the target planet and attempt to build a Strip Miner on it. Building will fail if insufficient funds are available.
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BLD_ANCIENT_MINER: Strip Miner
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BLD_ANCIENT_MINER_DESC: <<
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Converts the planet's resource into an Ore resource that can be exported and generates [b]60 Ore per minute[/b] at its destination.
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[bbloc=#TIP_CONTROL_HUB/]
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ABL_ANCIENT_BUILD_TRANSMUTER: Attempt to Build Transmuter
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ABL_ANCIENT_BUILD_TRANSMUTER_DESC: Move to the target planet and attempt to build a Transmuter on it. Building will fail if insufficient funds are available.
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BLD_ANCIENT_TRANSMUTER: Transmuter
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BLD_ANCIENT_TRANSMUTER_DESC: <<
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Converts the planet's resource into a Base Materials resource that can be exported and generates [b]10 Base Materials per minute[/b] at its destination.
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[bbloc=#TIP_CONTROL_HUB/]
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ABL_ANCIENT_BUILD_CORE: Attempt to Build Core
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ABL_ANCIENT_BUILD_CORE_DESC: Move to the target planet and attempt to build a Core on it. Building will fail if insufficient funds are available.
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BLD_ANCIENT_CORE: Core
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BLD_ANCIENT_CORE_DESC: <<
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Produces 50% of the pressure that the planet's native resource gives.
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Prevents the planet's native resource from being exported.
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Pressure from asteroids imported at this planet is automatically produced.
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[bbloc=#TIP_CONTROL_HUB/]
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TIP_CONSUME_BASE_MATERIAL: <<
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[b][img=ResourceIconsSmall::81;20/] [color=#cda33d]Base Material Used:[/color][/b][offset=210]$1 / minute[/offset]
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[i][color=#aaa]This building requires a certain amount of base materials to be consumed every minute to be active.[/color][/i]
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STATUS_ANCIENT_REQUIRE_BASE_MAT: Requires Base Materials
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STATUS_ANCIENT_REQUIRE_BASE_MAT_DESC: <<
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This planet requires one or more sources of Base Materials in order for its buildings to be fully operational.
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BLD_ANCIENT_REFINERY: Refinery
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BLD_ANCIENT_REFINERY_DESC: <<
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Produces 30% of the pressure that the planet's native resource gives.
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[bbloc=#TIP_CONSUME_BASE_MATERIAL:10/]
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>>
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BLD_ANCIENT_DOCK: Dock
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BLD_ANCIENT_DOCK_DESC: <<
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Ships created on this planet have 10% increased health.
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Increases this planet's support capacity by 100.
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BLD_ANCIENT_NETWORK: Network
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BLD_ANCIENT_NETWORK_DESC: <<
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Automatically produces defense satellites around this planet over time.
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Increases this planet's loyalty by 3.
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TIP_CONSUME_ORE: <<
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[b][img=ResourceIconsSmall::65;20/] [color=#91692c]Ore Used:[/color][/b][offset=150]$1 / minute[/offset]
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[i][color=#aaa]This building requires a certain amount of ore to be consumed every minute to be active.[/color][/i]
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>>
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BLD_ANCIENT_FOUNDRY: Foundry
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BLD_ANCIENT_FOUNDRY_DESC: <<
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Increases this planet's labor generation. Benefits from Factory research in the research grid.
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2 Ore per second is consumed when the planet is using the labor to build.
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[b][img=ResourceIconsSmall::65;20/] [color=#91692c]Ore Used:[/color][/b][offset=150]2 / second[/offset]
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BLD_ANCIENT_LAB: Lab
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BLD_ANCIENT_LAB_DESC: <<
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Increases this planet's research production by 1.
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[bbloc=#TIP_CONSUME_ORE:30/]
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>>
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BLD_ANCIENT_COMPRESSOR: Compressor
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BLD_ANCIENT_COMPRESSOR_DESC: <<
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All your ships have 8% less Mass.
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[bbloc=#TIP_CONSUME_BASE_MATERIAL:10/]
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>>
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BLD_ANCIENT_REINFORCER: Reinforcer
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BLD_ANCIENT_REINFORCER_DESC: <<
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On all your ships, Turrets, subsystem Cores and the entire Control Core have 25% more Health and Mass.
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[bbloc=#TIP_CONSUME_BASE_MATERIAL:10/]
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>>
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BLD_ANCIENT_DEVELOPER: Developer
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BLD_ANCIENT_DEVELOPER_DESC: <<
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Support Command on all your ships is increased by 5%, but has 25% more Mass.
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[bbloc=#TIP_CONSUME_BASE_MATERIAL:10/]
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BLD_ANCIENT_INFUSER: Infuser
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BLD_ANCIENT_INFUSER_DESC: <<
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Can only be constructed on Scalable resources. Increases the level of this planet by 1.
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[bbloc=#TIP_CONSUME_BASE_MATERIAL:30/]
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BLD_ANCIENT_DEPOT: Depot
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BLD_ANCIENT_DEPOT_DESC: <<
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Adds 100 Labor Storage on this planet.
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Adds 10 Defense Reserve to your global pool.
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[bbloc=#TIP_CONSUME_BASE_MATERIAL:10/]
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