8 lines
219 B
Plaintext
8 lines
219 B
Plaintext
varying vec3 normal, pos;
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uniform float strength;
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void main() {
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float brightness = strength * (1.0 - abs(dot(normalize(normal), normalize(pos))));
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gl_FragColor = vec4(vec3(0.0, 0.0, 1.0) * brightness, 1.0);
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}
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